![]() ![]() ![]() It isn't the programmers job to play the game for you, Colony Manager enables you to "skip" some of the more tedious parts that are part and parcel of any game like this. Saying that it means the programmer isn't doing his job shows your ignorance. Also Colony Manager isn't a crutch for bad programming, it's a mod that (optionally) automates many processes such as hunting or plant cutting and all that. Your only options are to pave over it, manually and repeatedly plant crops over them, build solar panels, or repeatedly devote colonist time to cutting the plants. Requires a large clear space in front and behind for optimal air flow. It'll take some of the time of your colonist(s), but it'll be much less than growing something else there.Ĭrops need to be manually planted, they won't grow on their own. Wind turbine - RimWorld Wiki Wind turbine Last updated 8 days ago Wind turbine A wind-powered electrical generator. just build one turbine with no obstructions and see if theres a difference in power output. An even cheaper option in terms of never having to maintain once built is to simply install flooring within the 'white range' of the wind turbine (the range that must be kept clear for the turbine to function effectively - though note I have noticed that trees adjacent to but not inside the white box will still obstruct the win turbine). It's not going to magically remove obstacles or prevent them from popping up, it merely order your pawns to chop down trees in the way. Originally posted by dnrob7: They probably do. It has a very simple option called "clear wind turbine cells" you can enable. I'll go with something nobody mentioned yet: You can also overlap their "wind flow" areas to save some metal.Īlso you think that you have problem with growing trees? Try to play on jungle biome and you will see, that you have no problem at all. This is not such big metal price increase per windmill to be unbearable. I would just put some concrete floor around my windmills in this case (because wooden floor are unrealistic IMO). If I do go with the farm route, are there any crops that are cold resistant which will survive winter and resume growth next spring? (May - Aug growing season. But I'm also in a boreal forest so I don't want to waste colonist time growing crops that are just going to freeze. I'm sure someone knows the answer to this: what's the best way on an early colony to prevent the nuisance of trees growing in front of my wind generators? I don't want to waste a lot of material putting a floor outside. Wind Turbines can also share restricted zones. Just make sure you leave space so you can get to the wind turbine later when it breaks down. You can place solar panels, graves, turrets (IDK about modded ones), sandbags, and crops (not trees). Quote from: Mihsan on January 22, 2016, 08:35:53 AM Eh, it’s a notable concern, but it’s still a really good strat to cut down on management. ![]()
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